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All 40 game Reviews

Attack of the Sprouts Attack of the Sprouts

Rated 5 / 5 stars


Simply... genious. Makes my favourites.

DCK: Drunk Klunk DCK: Drunk Klunk

Rated 4 / 5 stars

Neat game.

It's pretty good even though the idea isn't completely new.

And as they say, if you can lie still on the floor without holding on to anything, you're not drunk enough.

The Coin Collector The Coin Collector

Rated 2 / 5 stars


I pretty much agree with the previous reviewer (Arcengal) and would like to add that the coins doesn't reset after dying. The score needs to be set to 0 on th gameover screen.

Mr Flacit's Word Search Mr Flacit's Word Search

Rated 4 / 5 stars

Good work, but a little boring.

Well, the coding is really good, and neither the art nor the music left anything to wish for. In other words, great job on the game. That said, it just wasn't very much fun. It got a bit repetitive, and I usually like word games so it's not that. Maybe if you made the board bigger (more letters), and maybe some more functions/elements, like some kind of power-ups.

Anyway, nice work guys.

My sig trapped Inglor! My sig trapped Inglor!

Rated 4 / 5 stars

Not too shabby.

I liked the original idea of making it in sig format and the story, that made me laugh. 1 point.
The graphics were not much to look at, and the size made my eyes hurt. -0.5 points.
The pure fact that it was made in API boosts it up 1.5 points.
You couldn't approach the 'noobs' from certain angles, -0.5 points.
The sound was pretty good and the game was entertaining for a while, +0.5.
The fact that it is Inglor day boosts you 1 point, making the total a 4/5.

But today isn't about scores, happy Inglor day, spread the <3!

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Inglors quest Inglors quest

Rated 4 / 5 stars

Nicely done

Nice, I guess you whipped it up pretty fast but it's still pretty entertaining. And I just lo-he-ove the music. Dun dun du-dun, du-dun, du-dun duduntudun tadaaaa!

Fifened, happy Inglor day =)

Ninja-chicken responds:

<3 I love you man

Unusual Side Scroller Unusual Side Scroller

Rated 5 / 5 stars

Wow, just wow.

This was the funniest and most original game I've played this month. I agree with Denvish comment, the graphics are indeed very "montypythonish", so are the humor. In my opinion, this should have been in the top 5 of this month and I'm pissed that it got such a low score.

Congratulations to a very great game indeed, and sorry for not getting more attention for it.

bartard responds:

well the weirdness that all the people have been loving in the reviews probably puts a lot of other people off
hopefully it will get on the action games collection page, but it will probably just stay in the recommendations untill it gets pushed off

Indian Outlaw Indian Outlaw

Rated 4.5 / 5 stars

Wee, another great flash by Mausland!

And this time you are going in my favorite authors, boy. Great work as always.

People find this review helpful!

Operation FLASHback Operation FLASHback

Rated 4 / 5 stars


To Khuskan you moron: Your knowledge of Flash has nothing to do with your NG account! Besides, if you read his description, it's for his studies!

To author: Good and basic tutorial, your school will probably love it. Hell, my school loves my worst flashes, they are easily impressed =P

Maybe you should add sound to it though...

corrosiondestruction responds:

Cheers, thanks for taking the time

APIT: API Trace/Generator APIT: API Trace/Generator

Rated 4.5 / 5 stars

Very nice

You did a great job here Denvish, this will definitely be useful for some. I prefer to do my own, but I know many people are having trouble with it. My hat goes off to you.

//Shape 1
lineStyle(2, 0x000000, 100);
beginFill(0xF4FA09, 100);
moveTo(80, -70);
curveTo(96, -22, 65, 23);
curveTo(43, 44, 5, 44);
curveTo(-44, 44, -60, 24);
curveTo(-98, -21, -80, -70);
curveTo(-66, -105, -54, -109);
lineTo(-50, -113);
lineTo(-44, -117);
lineTo(-40, -119);
lineTo(-34, -122);
curveTo(42, -145, 80, -70);
//Shape 2
lineStyle(2, 0x000000, 100);
beginFill(0xFFFFFF, 100);
moveTo(39, -95);
curveTo(58, -94, 58, -75);
curveTo(58, -55, 39, -54);
curveTo(19, -54, 19, -74);
curveTo(20, -94, 39, -95);
//Shape 3
lineStyle(2, 0x000000, 100);
beginFill(0x000000, 100);
moveTo(43, -82);
curveTo(51, -81, 52, -72);
curveTo(51, -63, 43, -63);
curveTo(34, -64, 33, -73);
curveTo(34, -81, 43, -82);
//Shape 4
lineStyle(2, 0x000000, 100);
beginFill(0xEC8615, 100);
moveTo(84, -58);
lineTo(79, -72);
lineTo(123, -66);
lineTo(84, -58);
lineTo(124, -54);
lineTo(85, -45);
lineTo(84, -58);
//Shape 5
lineStyle(2, 0x000000, 100);
beginFill(0xFDF108, 100);
moveTo(-44, 36);
lineTo(-47, 52);
curveTo(-81, 43, -98, 73);
lineTo(-115, 68);
lineTo(-105, 79);
lineTo(-134, 78);
lineTo(-107, 87);
curveTo(-82, 137, -36, 109);
curveTo(-13, 83, -33, 58);
lineTo(-32, 40);
lineTo(-44, 36);
//Shape 6
lineStyle(2, 0x000000, 100);
beginFill(0xFC9609, 100);
moveTo(-63, 119);
lineTo(-60, 141);
lineTo(-80, 145);
curveTo(-48, 142, -8, 149);
lineTo(-49, 140);
lineTo(-4, 144);
lineTo(-55, 137);
lineTo(-57, 118);
lineTo(-63, 119);
//Shape 7
lineStyle(2, 0x000000, 100);
beginFill(0xF6FC09, 100);
moveTo(-39, 82);
curveTo(-59, 54, -102, 86);
lineTo(-79, 89);
lineTo(-93, 94);
curveTo(-58, 109, -39, 82);